2008’s addition to the Fallout franchise had “meh” gunplay mechanic. Developer Bethesda wants that all to change is their upcoming title, Fallout 4.
If there is one thing that best-selling shooter Destiny does well, it’s how the game feels. Destiny’s action-based controls feel fast, responsive, and natural. This is vastly different than Bethesda’s 2008 release, Fallout 3. Since the sequel was announced in the spring, Fallout fans have been hoping that the developer would make an adjustment to the way they engineer gun-mechanics.
Fans can relax, as it looks like Bethesda’s teams took a lot of inspiration for Fallout 4’s gameplay mechanics from the highly-successful Destiny. This makes a lot of sense, since Destiny runs at a similar 30 frames-per-second, just like the new Fallout game presumably will.
In an interview with GameInformer, game director Todd Howard said, “The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible…We’re always thinking of scale. We’re not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials.”
Howard went on to admit that Fallout 3’s gunplay was, in fact, “just ok.” But he continued in saying, “We started out with Fallout 4 knowing that, look, we can’t apologize for being a role-playing game.”
“We have to build a first-person shooter, and it needs to be a really, really good one. We spent a lot of time on that.”
This is all great news for those excited to play Bethesda’s new game. Fallout 4 looks to be both nostalgic and cutting-edge. I guess we’ll see for sure when Fallout 4 drops next week, on November 10th. If you’re as excited as me, you’ll be at your local GameStop at midnight for the release!
Watch Fallout 4’s new launch trailer below!
See you in the wasteland!